SakeTami
vr_hai

vr_hai

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vr_hai posts

"Hip_big" with Transfer Blendshape (Starmesh 1.7) & FaceTra 0.9

"Transfer Blendshape" in Starmesh 1.7

Hello,

I have added a new component in Starmesh 1.7.0, which tries to transfer a blendshape from one base model to a costume.

You can try t...

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Summary

Hello!

I've gone through a lot of projects lately, and here's a summary of what has been happening.

My development time is divided between the maintenance of Free tools, Patreon exclusi...

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Access to "Starmesh" tool V1.7.0

Hello,

I have a new project called Starmesh, and if you've been following on Twitter, it's the mesh deformation tool that lets you create new blendshapes and new bones directly in Unity for f...

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Update: Vixen V1.0.0 - Item slots, Flags, and Ejects

Vixen has been updated to V1.0.0 (the previous version is V0.1.0).

This is a significant feature update.

You can find the download link in 2024-01-12 16:40:00 +0000 UTC View Post

Access to "Haï's FaceTra Shape Creator" trials

The trials for "Haï's FaceTra Shape Creator" can begin now.

It is an Unity Editor tool that lets you create face tracking blendshapes on an avatar by morphing meshes. The original mesh asset...

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Public documentation for Haï's FaceTra Shape Creator

Even though "Haï's FaceTra Shape Creator" is a Patreon exclusive, the documentation for the trials is public so that you can check if you want to participate in those trials.

During the tria...

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Update: Vixen V0.1.0

Vixen has been updated to Vixen V0.1.0 (the previous version is V0.0.1).

This is a small change.

You can find the download link in 2023-10-27 15:23:49 +0000 UTC View Post

Face tracking blendshape generator trials on Discord

I have started working on a tool to generate face tracking blendshapes inside Unity, in a non-destructive way, as you may have seen on Twitter.

Due to the inherent complexity of avatar faces ...

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Access to "Vixen" tool V1.3.0

I am publishing a test version of Vixen, a Unity Editor tool that provides another approach to create interactive elements and toggles on your avatar.

Documentation: 2023-10-20 22:01:05 +0000 UTC View Post

What to expect from the test versions of Vixen

I have been working on a tool tentatively called Vixen, as you may have seen on Twitter.

I want to talk about what Patreon supporters may expect from it in the next week or so.

Create ...

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Access to "IconGen" tool V1.1.0

I am releasing IconGen, a Unity Editor tool that lets you capture icons from objects in your scene, and then decorate and crop them, all in just a few clicks.

Documentation: View Post

Display OpenVR Devices V0.0.1 - Preview version

"Display OpenVR Devices" is a tool I had made for myself in order to debug some tracking loss issues with my own SteamVR devices.

Initially I didn't create this tool for public use (and not e...

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DoubleHipTracker V1.1.0 - Added Chest tracker option

DoubleHipTracker V1.1.0 now has an option to add a double Chest tracker.

Since the game is not guaranteed to use the double chest tracker during calibration, the guide contains special instru...

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Double Chest Tracker early test version is available

By demand, I've spent a bit of time adding double chest tracker functionality that you can now try.

If you have no plans to use a double chest tracker, you do not really need to update as the...

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DoubleHipTracker v1.0.0

EDIT: For future updates, please head to this page: https://www.patreon.com/posts/access-to-double-85954...

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Access to "Double Hip Tracker" application V1.3.0

As you may have recently seen on Twitter, I had published a proof of concept:

I was able to use two hardware hip trackers as a single hip tracker, so that if one of the two trackers loses tra...

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December status update

Hi!
Thank you for supporting me on Patreon!

As you know there's been a change in December. Before that, I had been creating tools and content on my free time separately from my main job a...

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Possible changes in my Patreon

Hi!

First of all, thank you for being patrons! I have a tentative announcement to make.

For the past year, my Patreon page description had been the following:

> ...

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